PSP Memory Stick Folder Structure Downloadl: How to Access and Manage Your Files
- ambalkettrenpo
- Aug 20, 2023
- 4 min read
Note: The file structure for firmware version 2.0 is shown. For firmware versions
Psp Memory Stick Folder Structure Downloadl
Data loss can happen at any time. Maybe you just delete your files by mistake, maybe you formatted the PSP memory stick or maybe you suffered from virus infection. It sometimes can really drive you crazy. And at this moment, PSP data recovery is just what you desired.
EaseUS Data Recovery Wizard is the best way to get back lost files. Whether you have accidentally deleted or lost them, the data recovery software works in all situations. It is easy and fast to recover lost or deleted files from any memory card/stick.
after succesfully installing cfw and infinity 2.0 we can delete fast recovery, proupdate and infinity 2.0 files? or we still need to keep them on memory stick? thx for this new update on permanent cfw btw
PSP's Directory Structure Explained. Lastly, the PSP folder. This contains the most sub-folders as compared to the others: GAME, GAME150 and GAME3xx. PSP's Directory Structure Explained. Are you a new user of custom firmware? Baffled by the many different folders available on your memory stick? This folder supports up to one level of sub-folders, just like the MUSIC folder. PSP: This folder contains homebrew, saved games and browser data. It'll be covered in more detail below. Psp games free download - PSP Download Finder, Rapid PSP Emulator for PSP Games, PSP Media Server, and many more programs. Search and download games, music, and movie files and transfer it on.
A memory stick preferably larger than 2gb, but anything above 512m will technically work. More space = more ISOs, music, homebrew, vids, etc. Has quite a few cheap ones. I personally use an 8gb. A flagrant disregard for warranties.
With both of those downloads, you should follow the structure that the folders within are set up as when putting them on your memory stick. Basically if you just drag that 'PSP' folder from within the download onto the ROOT of your memory stick, you should be good. From there, unplug your PSP and go into GamesMemory Stick on the XMB (Cross media browser). You should see an icon to update to 6.60. Click on that, follow update process, blah blah blah restart PSP and bam you're on 6.60. Step 3: Installing the CFW If you're still following the guide, congratulations!
You're almost done. Okay here is the fun part. The CFW that I am choosing for this guide seems to be the most popular and well-maintained for 6.60, and with such a small (and arguably, dying) scene, it's good to stick with the champs. So PRO-B10 it is. You can grab 6.60 PRO-B10 from (please let me know if this link dies, I will replace it!). Just like before, download it, unzip it, and put the folders in the correct areas. Disconnect your PSP and then run the 'Update' application (it has a big PRO logo on it to not confuse it with the official update).
Unlike other workflow tools, AfterShot Pro 2 does not force you to import your images into a catalog just to work with them. Easily access your photos in existing folders, on a network or on a memory card. If you wish, try catalogs to take advantage of powerful digital asset management tools to organize your collection as it grows.
RetroPie version 3.0+ contains a file manager. It allows you to manually transfer files between USB-stick and Raspberry Pi SD card. The file manager can be run from 'RetroPie' EmulationStation menu > File Manager. A Midnight Commander file manager guide can be found here. Your USB-stick should be mounted in /media/usb. The directories for the ROM files are located in retropie/roms/$CONSOLE folder, where $CONSOLE is the name of the target console, e.g. snes or arcade.
The legacy memory cards folder is only used if Mcd001.ps2 and/or Mcd002.ps2 is detected in retroarch/system/pcsx2/memcards/ and the "Memory Card: Slot N" core option is set to "Legacy".This can be useful if you were using an older version of the core that didn't use the saves folder yet, or if you transferred the memcards folder directly from standalone.
PSP Content Manager is capable of accessing content that are stored on your PSP's memory stick, as well as those found in the PC hard drive with a same folder structure used on the memory stick. Some of the program's features include file management, item sort, homebrew edit/installation, MP4 title modifying, MP3/WMA/ATRAC tag edit, as well as build-in RSS server.
While in USB mode and connected to your PC or Mac, the PSP acts as a removable/ejectable disk-drive (supporting USB 2.0 transfer speeds!) representing its inserted Memory Stick, and the folder structure so far is as follows:
The basic file/folder structure of a PS3 content is composed by a SFO, the multimedia Content Information Files, and for special content like Game Saves or Trophy files there is a PARAM.PFD for security reasons, other type of content like games or apps needs an structure of subfolders with names as INSDIR, LICDIR, PKGDIR, TRPDIR, USRDIR, etc...
Movie discs in folder PS3_VPRMThis is the part of a Blue-Ray movie structure related with the PS3 system. Described as "hybrid disc" when contains a game+movie e.g: Metal Gear Solid HD Collection (BLUS30847, BLES01419)
Can be considered an "expansion" of the basic blu-ray structure of a game disc, activated by the flag 00000200 in the ATTRIBUTE of the PARAM.SFO inside PS3_GAME. Packages are displayed in subfolders inside bubbles with its icons resized.
dev_bdvd/PS3_GM01/ is a folder at the same level than PS3_GAME, is used for multiboot game discs (the only disc structure that supports direct multiboot). Each eboot is mounted using its own icon. This discs uses speciall LIC.DAT files, see: LIC.DAT page
When replacing a PARAM.SFO manually in a Game Disc (to be loaded later by a backup manager) sometimes the system ignores it. This happens because the system is storing a "duplicated" copy of the old disc structure included its PARAM.SFO (iirc). The trick to "refresh the XMB" is again by booting the game (pressing X in the main icon)... for this to work is needed to have a EBOOT.BIN in the main path inside USRDIR folder (e.g: the EBOOT.BIN from the "move demo disc" just plays a video in .MP4 and is tiny) 2ff7e9595c
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